At the beginning of this project, we had to pick between three styles. These styles were:

Boom Beach

A vibrant stylised tower game defence game, set in a tropical battleground

https://www.artstation.com/artwork/BXQB3m

https://www.artstation.com/artwork/BXQB3m

Project Dragon

A fantasy art style which has a more stylised blocky approach whilst maintaining a cartoony look.

https://www.artstation.com/artwork/04189Y

https://www.artstation.com/artwork/04189Y

Little Nightmares

A dark grungy style which displays what a stylised horror game would look like.

https://www.artstation.com/artwork/lxY64z

https://www.artstation.com/artwork/lxY64z

The final choice that we have made for our art style is ****that of Boom Beach.

We chose this style because we found that out of the other options this theme fit our game the best due to its cartoonish, whimsical and silly nature. These themes allow us to create a combat racing game that follows a similar experience. The shapes and forms resemble an over-exaggerated aesthetic giving the scene a spark of life. For example, in the image above the foliage situated in the background contained multiple extremely thin tree trunks which do not compare to an ordinary coconut tree.

One of the key reasons for choosing the Boom Beach style is because it allows us to take advantage of its low poly assets to improve upon optimization for the overall finish of our game. Next, it allows us to be more technical when we are creating our assets, whilst maintaining an aesthetically pleasing environment for the players to enjoy.

Examples