Character: Sir Lancebot

Visual

image.png

image.png

Abilities

Huzzah!

Propel yourself forward with a speedboost and a magical lance, skewering the first enemy it hits.

Lasts for a few seconds, mainly used to catch up and finish off the opponent you have been attacking.

Character Abilities

Feel

Lancebot should feel very weighty, perhaps adding a lot of drift and is potentially a little slippery to control (Think about how in cartoons a heavy character has a lot of momentum.) This can make him tricky to maneuver, but is very good at ramming other’s and tanking damage.

Character: Glem

Visual

Glem.png

Abilities

Stop

Whenever he chooses, Glem can target himself, or a nearby enemy to pause entirely for 2 seconds before they resume moving at 90% of their original speed. The speed decrease lasts for 3 seconds before they can accelerate past it again, and until this effect is over they cannot fire any of their weapons. This will have a moderate cooldown, probably 45 seconds.

Feel

Glem should feel very erratic, having very high traction in his normal state but also very high drift when the button is pressed. His movements should feel like its impossible for human vehicles to do, because it is, imagine how a 3d printer moves between points with sudden movements and stops.

Character: Arthur Westwood