
Large weapons - this kart only has one large weapon slot, but duplicates it on the other side. You’re essentially getting two guns for the price of one, with the exception: They both only fire from the sides, and have very little or no room to rotate. This means you’re going to have to drift to get a good shot, or charge up next to people. This can be slightly redesigned to make it more powerful if this doesn’t feel worth it, as I fear it is too situational at the moment.
I want this kart to be for people who want a more tactical and skillful approach. This is not a dumb kart, you can’t just aim and shoot at your opponent, you need to be able to control the kart well and manouever into positions. Drifiting should feel very controlled, as it is not only a way to traverse bends, but also how you attack.

This kart should be responsive to the drivers inputs, too responsive, almost no time between pressing a button and it doing the action. It should keep almost all momentum when taking corners of any degree, and have impressive braking, from full speed to full stop in 3 seconds.
Orby should move by leaning a little in the direction it wants to go and having the blue sphere on the bottom spin rapidly. The top compartment is held up by magnets somehow, there are no clear buttons so nobody understands how he controls that thing. The small weapon should spin around the dome to match whichever way he is currently going, the large weapon can pivot independently of the vehicle to aim whichever way is necessary.
An old 1800s Stagecoach, probably stolen during a robbery a very long time ago. Usually pulled by a horse but this one somehow moves without one. (This is because no one wants to make a horse)